Computer scientists have been looking for the bridge to develop artificial intelligence further: Poker.
Poker is a game of chance and that is something computer scientists aspire to program for many years. Creating a simulation of a poker player is essentially the same as creating a near-human mind of the computer. So, to do this, you have to understand the mathematics of poker. In recent years, scientists have put the game of poker under computer labs to see if the dream of creating a simulated computer player is possible. Pushing the computer
it is impressive that computer scientists have a programmed poker player in action and they have named it – from Loki the god of the nordic of mischief. Loki plays good poker, but is far from able to win a world championship. Loki, however, proved to be a solid test ground to further develop computer poker. It was programmed very unlike scrabble, chess, checkers, or backgammon because here, you deal with incomplete information.
Chess players, for example, can see what their opponents are doing. They know what the other individual is capable of. In poker, the information about who you are dealing with is the last piece of data you get. All you can do is read between the lines and make educated guesses of how the expressions and movements of your opponents. It’s all probability, statistics, and instincts.
This proves to be a challenge for programmers and for the field of information technology itself. As far as we can tell, the computer has dealt only with the information that is known, accurate, and ends. Stationary computer programs would have to be developed in data that is uncertain and possibly wrong. Put it simply, there has not been a computer that can bluff. All the computers we know are strictly robotic. So for computers to cheat, we have to make their hands dirty. The Loki imitations
Loki, developed by the University of Alberta in Edmonton, can assess the strength of their cards. You can also observe how your opponents move from time to time so you can adjust your strategies accordingly. But the thing is, Loki determines his opponents as if they do not make mistakes. So the program does its movement better. This point to the limitation of what Loki can do. Always bet when you have a strong hand and never hold back. Opponents can taint this pattern and take advantage of it. Computer scientists are now looking at this limitation and plans to make Loki make relative judgments on how to bet so he can hide his strategies from his opponents.